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Mugen screenpacks hitsparks
Mugen screenpacks hitsparks







Optional parameters: flag2 = flag2_name An optional flag to assert. Required parameters: flag = flag_name flag_name is a string specifying the flag to assert. MUGEN will automatically "deassert" each flag at every game tick, so you must assert a flag for each tick that you want it to be active. This controller allows you to assert up to three special flags simultaneously. Valid values for typeĪre "none" for an opaque afterimage, "add", "add1", and "sub". trans = type (string) Specifies the transparency type for the afterimages. frames of the history buffer will beĭisplayed as afterimages. For instance, if framegap = 4 (the default), then theįirst, fifth, ninth. framegap = value (int) Every value'th frame in the history buffer will be displayed as anĪfterimage. To save every third frame (forĮxample), you would use timegap = 3. Player frames to the history buffer for afterimage display. Timegap = value (int) This parameter controls how many frames to skip between saving Valid values are 0-255 for the paladd components, and any non-negative float value for the palmul multipliers. These effects are applied zero times to the most recent afterimage frame, once to the second-newest afterimage frame, twice in succession to the third-newest afterimage frame, etc. In one application of these palette effects, first the paladd components are added to the afterimage palette, then the components are multiplied by the palmul multipliers. These parameters specify palette effects that are applied repeatedly to successive frames in the afterimage. Paladd = add_r, add_g, add_b (int) See below. Valid values are 0-256 for palcolor, 0-255 for palbright and palpostbright components, and any non-negative integer for palcontrast components. For instance, if the red component of the character's palette is denoted pal_r, then the red component of the afterimage palette is given by ( pal_r + add_r) * mul_r / 256 + add2_r, assuming palcolor and palinvert are left at their default values. The value of palcolor ranges from 0 (greyscale) to 256 (normal color). Afterwards, the palbright components are added to the corresponding component of the player's palette, then each component is multiplied by the corresponding palcontrast component divided by 256, then the palpostbright components are added to the result. First the color level is adjusted according to the palcolor value, then if invertall is non-zero the colors are inverted. These parameters determine palette effects to be applied to all afterimages. palpostbright = add2_r, add2_g, add2_b (int) palcontrast = mul_r, mul_g, mul_b (int) See below. palbright = add_r, add_g, add_b (int) See below. palinvertall = invertall (bool) See below.

mugen screenpacks hitsparks

Maximum length is 60, and the default is 20. Of a better term) of afterimages displayed at one time. Increasing the length can increase the number and "age" (for lack Assuming constant values for timegap and framegap, Hold up to no_of_frames of the character's most recently savedįrames. length = no_of_frames (int) Sets the capacity of the frame history buffer. Required parameters: none Optional parameters: time = duration (int) Specifies the number of ticks that the afterimages should beĭisplayed for. The character's frames are stored in a history buffer, and are displayed after a delay as afterimages.









Mugen screenpacks hitsparks